|
Twitter
|
Facebook
|
Google+
|
VKontakte
|
LinkedIn
|
 
 
International Journal of Innovation and Scientific Research
ISSN: 2351-8014
 
 
Saturday 23 November 2024

About IJISR

News

Submission

Downloads

Archives

Custom Search

Contact

  • Contact us
  • Newsletter:

Connect with IJISR

   
 
 
 

VIRTUAL REALITY BASED ON HUMAN COMPUTER INTERACTION


Volume 30, Issue 3, May 2017, Pages 442–445

 VIRTUAL REALITY BASED ON HUMAN COMPUTER INTERACTION

M. Gayathri1, R. Kasthuri2, K. Kayalvizhi3, and J. Priyadharshini4

1 AP/ECE, Mahendra Engineering College for Women, Namakkal, India
2 AP/ECE, Mahendra Engineering College for Women, Namakkal, India
3 AP/ECE, Mahendra Engineering College for Women, Namakkal, India
4 AP/ECE, Mahendra Engineering College for Women, Namakkal, India

Original language: English

Copyright © 2017 ISSR Journals. This is an open access article distributed under the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.

Abstract


The main aim of this system is to implementing Virtual Touch Buttons and sliders with camera using a laptop /pc. We propose a large interactive display with Virtual touch buttons on a pale-colored flat wall. Our easy- to-install system consists of a front projector and a single commodity camera. A button touch is detected based on the area of the shadow cast by the user’s hand. Background subtraction is used to extract the foreground region. The reference image for the background is continuously adjusted to match the ambient light. The Virtual sliders are based on this touch-button mechanism. When tested, our scheme proved robust to difference in illumination.

Author Keywords: Virtual reality system and sliders.


How to Cite this Article


M. Gayathri, R. Kasthuri, K. Kayalvizhi, and J. Priyadharshini, “VIRTUAL REALITY BASED ON HUMAN COMPUTER INTERACTION,” International Journal of Innovation and Scientific Research, vol. 30, no. 3, pp. 442–445, May 2017.